Partum Per

Ludicross | Chromatone | Partum Per | Kiva | CIMIT: RIPS

 

Project Summary

•Exercise in storytelling with alternative world design and retro-game elements

•Utilizes tested and true point-and-click mechanics to better emphasize the narrative elements

•Prototype constructed in Multimedia Fusion 2

•Robots were chosen as a theme early on because they are human enough to identify with, but different enough to take liberties with the narrative

Role Summary

Lead Designer/Writer

•Wrote out the story and planned the puzzles encountered

•Solidified and maintained design and narrative themes

•Due to production pressures, lent substantial amounts of time to 2D art, animations, and environments